A group of alumni from Prospero Hall, Forrest-Pruzan Creative, and Funko Games will launch Tempest Workshop, a new full-service board game design and development studio based in Seattle.
“We have a chance to build a brand new studio from the ground up that shares DNA with where we came from, but that also looks ahead with newfound vision and three core values: being human, creating together, and having moxie,” says Chris Rowlands, Co-Founder and Studio Director for Tempest Workshop. “It’s a dream come true.”
Tempest Workshop’s goal is to continue the team’s legacy of innovative, accessible gameplay combined with detailed art and graphic design.
“The beauty of the Prospero Hall team was our people,” says Korby Sears, Tempest Workshop Co-Founder and Executive Producer. “While our previous collective experience in tabletop, mobile and AAA games were rock-solid, the Prospero Hall team was also a group of musicians, theater folks, visual artists, novelists, and material scientists from the Maker movement … all of which informed our drive with deep narrative-rich game design. The chemistry was so once-in-a-lifetime, it had to continue!”
This team has contributed to more than 250 games, including Jurassic World: The Legacy of Isla Nublar, Jaws, Back to the Future: Back in Time, Goonies Never Say Die, Cranium Hullabaloo, and more.
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